It's been a while now since I started working on the high-level A.I.
This paramount task has been done in the shadows... I posted no news or blog entries during the process.
It's not only that I've been too busy programming - I could, maybe, have taken the time to drop a line or two. But the fact is that I wanted to have the whole thing ready when I did, so I could really show what the results were.
And I learned something: A.I. is good for gameplay, but not that good for showing off on short videos. And forget about screenshots.
The best example to illustrate what I'm saying is the following:
Looks cool, right?
Well, that's a missile script I did in just one day, while taking a break from AI programming. Just one day!
Watching characters run for cover, navigate from waypoint to waypoint or spread out during an attack may also be cool, but it just doesn't have that "wow" effect... and programming that takes a LONG time in comparison to the missile script.
So I still have a little ways to go before I'm ready to show the AI at work. If you're still with me throughout this long wait, I really thank you for your patience!
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